.: OPENGL_WIN32_BASE :.

 
 

opengl_win32_base


This project is more a sample code than anything else, it show you how to create a window and display an OpenGL viewport without using glut, just using Windows API calls

If you want to use keyboard and mouse, just see the function GetAsyncKeyState, I don't remember if I used it in this sample

 

 

 
 

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CrocoLib

CrocoSkinner
 

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