Atom
Atom is a "ASE compiler", it create SCM
Files form ASE. The ASE file format is an ASCII file format, exported by 3D
Studio MAX. It can be read by a human, but pretty heavy and slow to parse,
that's why you need something faster and lighter. SCM match perfectly for that,
and Atom is here to compile your ASE files to SCM files, thus, your games will
be faster and lighter with SCM files already created.
It's very easy to use it, you just have to
drop a .ase file on it, and it'll generate a .scm file into the same directory
as the .ase. You can also make a mass-generating, it's easy also, you just have
to drop several .ase file on Atom and it'll generate every needed .scm files.


You have to know that every SCM files
generated will have default color patterns set to white (0xFFFFFFFF).
Object names are given by the ASE structure.
PS : Atom doesn't use the
libase, I rewrote an ASE parser form scratch to make it much more optimized and
specific for that.
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